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Accessories for Virtual Reality game stations

While virtual reality (VR) is a technology that can be understood as having a long history, electronically perhaps based in flight simulation, it became the subject of intense public interest in around 1990, peaking in the next two to three years. Media generated hyperbole fuelled the idea that AR was electronic LSD and virtual sex, indistinguishable from the real thing, and access to the technology was just around the corner.

During this period there was actually a lot of serious research …


Object No.


Object Statement

Computer accessories, for Virtual Reality game consoles, plastic / metal / paper, designed and made by W Industries Ltd, Leicester, Leicestershire, England, signs made by North Ryde RSL, Sydney, New South Wales, Australia,1992-1994

Physical Description

Computer accessories, for Virtual Reality game consoles, plastic / metal / paper, designed and made by W Industries Ltd, Leicester, Leicestershire, England, signs made by North Ryde RSL, Sydney, New South Wales, Australia, 1992-1994

Accessories used for Virtual Reality game stations. Included in the box of accessories are leads, a manual and software. Also included are two signs used to advertise the Virtual Reality games: one is an image of woman, dressed in North Ryde RSL uniform, playing Virtual Reality game; the other is a sing displaying the words Virtual Reality.



Designed and made by W Industries of Leicester UK. People included Chris Yewdall, Terry Rowley and Dr Jonathon Waldern who was the owner and chief scientist at the company. They designed and created the computing system with the assistance of a Rolls Royce engineer who designed the platforms so that they could withstand the rigors of constant public use. The units were produced at the W Industries laboratory in Leicester.

The signs were produced for North Ryde RSL, Sydney Australia.

How the VR game works:
Two players each take their position on the platform where they put on a HMD and take the joystick in their preferred hand. When the game is started the user sees a stereoscopic 3D image of the world in which they enter. They will also see the other player- their opponent - somewhere in the world. The joystick acts as a gun and allows them to shoot projectiles at the opponent.

There is a button on the joystick that allows the player to move forward in the direct they are facing and another to fire the gun. As the player turns around the image of the world changes as he or she moves her arm an image of the image moves in from of them. There can be interactive elements within the game environment with which the user must contend.

The world appears in 3d relief by virtual of a number of phenomena -
stereopsis - slightly different images being presented to each eye such that the brain is "tricked" into composing the images as a single 3D space; movement parallax - as users move around the environment objects appear closer to the user and move further than those behind; perspective -just as we would see in any representation of space but often enhanced by use of the checker board patterns on the floor of the space.

In this case the most successful game was Dactyl Nightmare.



These particular units were sold in 1993 to Nth Ryde RSL club who were shown the machines when they first arrived in the country. (They would cost in the vicinity of $160K each). They were purchased and installed in order to attract more customers to the new modernised RSL club. It is unknown how popular they were but they have been very well used. They were no longer operable and it is assumed that they could not be maintained by the time they were donated to the Museum in 1998.

These are the same systems (possibly the same units) that were used at the Museum in 1992 when they first arrived in Australia


Credit Line

Gift of North Ryde RSL, 2007

Acquisition Date

24 July 2007

Cite this Object


Accessories for Virtual Reality game stations 2022, Museum of Applied Arts & Sciences, accessed 1 December 2022, <>


{{cite web |url= |title=Accessories for Virtual Reality game stations |author=Museum of Applied Arts & Sciences |access-date=1 December 2022 |publisher=Museum of Applied Arts & Sciences, Australia}}


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